Smart TV unit sales were projected to reach 195.6 million by the end of H2 2025; IDG estimates ~42.0–54.0 million of those units will be cloud gaming-capable, with a base case estimate of ~48 million.

Samsung And LGE Lead Penetration

- Samsung and LGE drive cloud gaming adoption on Smart TVs by using their proprietary operating systems to distribute cloud gaming apps at scale.
- Samsung is the market leader in cloud gaming–enabled TVs, leveraging Tizen OS to distribute cloud gaming broadly.
- Cloud gaming support covers 2022 or newer mid- to premium-tier TVs and select 2020–2021 premium models.
- The lineup extends beyond Xbox, GeForce NOW, and Luna to include Antstream Arcade, Boosteroid, and Blacknut.
- LGE is the second major driver of cloud gaming on Smart TVs, with webOS enabling support across mid- and premium-tier models.
- LGE offers GeForce NOW on select 2021 or newer OLED, QNED, and NanoCell TVs, with Xbox Cloud Gaming and the broader app lineup expanding to 2023 or newer models.
Multi-OEMs Expand into Cloud Gaming

- Android TV is the lowest-barrier path to cloud gaming for multi-OEMs as the OS is compatible with popular cloud gaming apps.
- This enables OEMs to access and pre-install cloud-gaming apps without maintaining native OS support on their own platforms.
- TCL leverages Android TV to scale cloud-gaming support, while its Roku OS models lack native capability, limiting overall penetration.
- TCL could expand via a Sony TV merger, leveraging its market share.
- Hisense supports cloud gaming via Android TV in North America and Europe, while regions using its proprietary VIDAA OS currently lack support.
- Xbox Cloud Gaming is set to launch on VIDAA in 2026, expanding reach.
- Xiaomi’s cloud-gaming support depends on hardware performance rather than OS.
- Android models support GeForce NOW and Xbox Cloud Gaming, but lower-end hardware limits effective penetration.
- In China, some Hisense and TCL TV models ship with Tencent START preinstalled, enabling cloud gaming locally (discussed on the next page.)
Tencent Leads Cloud Gaming in China

- Tencent START is one of the largest cloud-gaming services in China, but it remains largely confined to the domestic market.
- Launched in 2019, START extends Tencent’s gaming ecosystem across PC, mobile, and select Smart TVs by allowing users to instantly stream a library of games.
- The catalog mixes major Tencent-operated titles (e.g., League of Legends, FIFA Online 4, NBA 2K Online 2, QQ Speed) with select third-party games.
- Tencent differentiates itself as one of the few Chinese cloud-gaming providers with Smart TV OEM partnerships, distributing START as a dedicated app on select China-market sets (e.g., TCL/Hisense).
- Monetization is hybrid via memberships and time packs, with core pricing at VIP ¥29/month (~$4.2) for 15 hours and SVIP ¥59/month (~$8.5) for 40 hours.
EXCERPT FROM IDG INTELLIGENCE · January 2026 GAMES REPORT · Mobile FORECAST UPDATE